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- DeHackEd v. 1.3
- By Greg Lewis (Tree)
- gregory.lewis@umich.edu
- The Doom.exe hack editor!
-
-
- With this version of DeHackEd, peruse the Thing tables in the Doom.exe
- file, and modify them at will. Make fireballs invisible! Make missiles
- do 2000 points of damage! Make demons float! Also, edit the Ammo
- tables... more power for your struggling Marine! Edit the Frame tables,
- and create new looking items, or extra-fast shooting weapons! And,
- save your changes in patch files. Create new types of deathmatches,
- with plasma "mines" and super-fast wimpy rockets. Wad developers can
- create new types of monsters to distribute with their levels... great new
- possibilities!
-
- Also, two patch files are included, one for super-rapid-fire weapons
- (thanks for the suggestion Chris!), and the already distributed patch for
- morfing monsters. Load 'em and have at it! And, version .02 of "Fun
- with DeHackEd," written by Dan Lottero, is included. It lists tons of
- fun things you can do with DeHackEd... thanks Dan!
-
-
- Disclaimer: the author is NOT responsible for any damage, corrupting,
- or trashing of the doom.exe file that this program causes.
-
- Hint: Make a backup of the doom.exe before you begin!
-
-
- Many thanks to Matt Fell (matt.burnett@acebbs.com) for the specs
- that made this possible. Also, to Id for the great game! It is a VERY
- good idea to pick up a copy of the doom.exe hack specs, available
- at infant2.sphs.indiana.edu.
-
- Look for a new version of DeHackEd after Doom 1.5 is released, which will
- (hopefully!) be able to work with both popular versions of Doom (1.2
- and 1.5). It should be available within a few days after the 1.5 release.
- The new version *may* still be able to read 1.2 patch files, too.
-
-
- Command line options:
-
- dehacked <doomexe> -load <patchname> -save <patchname>
-
- <doomexe> is optional, and specifies a different location of the
- doom.exe file, other than the current directory. The -load <patchname>
- will update the doom.exe file with the patch called <patchname>. And,
- conversely, the -save <patchname> option will save the current doom.exe
- status to a patch file named <patchname>. (Equivalent to 'l' and 's'
- in DeHackEd.) Patch files save ALL info on Frames, Ammo, and Things,
- NOT just changed data.
-
- Example command line:
-
- dehacked c:\doom\doom.exe -load morfmons.deh
-
- This will start DeHackEd, using the doom.exe file in c:\doom, and update
- it with the morfmons.deh patch file.
-
-
- NOTE: If anyone finds new information about any of the unknown
- information, please inform me about it, so I can include it in the next
- version of the editor. I will also relay the information to Matt Fell.
-
-
- I'm interested in some feedback on the following question: should I
- include the ability to edit ALL of the frame table, or the sound or
- sprite tables? Let me know if anyone considers this to be very useful
- (and why?!), and I may include it in the next version. Until then,
- what you've got is what you get.
-
- Or, if anyone is interested in adding code to this program, email me
- and I can give you the stuff I've got now to look at. Or, if someone
- wants to take care of dhaked altogether, let me know. I need to get to
- work on tree4.wad! :)
-
-
- Future versions may or may not include:
-
- Better frame/sound table editing
- A better interface
- ??? (your suggestions here)
-
-
- Version 1.3:
- Added new Thing information, to replace '?'s and unknowns
- (thanks to Dan Lottero, Keenan Wilkie, Matt Fell, Id)
- Command line options for patching (batch files!)
- Frame editing (not all fields, only the "important" ones...)
- Copy command, with "Clipboard"
- Sprite table viewer (whoopie.)
- Slight redesign of keys, display, etc.
- Less buggy in general than 1.2
-
- Version 1.2:
- Patch files now available
- New Ammo editor
- Fixed the 'e' thing on the help screen (Thanks to the 2,000,000
- people who pointed it out!)
- Added new bit information, bits 12, 15, 26, and 27 (thanks to
- Jason Gorski)
- Fixed "bit" bugs *again*
- New Frame table viewer
- New Sound table viewer
- New Thing (list-type) table viewer
-
- Version 1.1:
- New Bit Editor.
- Width/height bugs fixed.
-
- Version 1.0:
- The first thing!
-